I managed to by getting a Medic trapped between the Ghost hero.įor some reason, Stroluum has access to most of his command card while burrowed. It's not too tough to keep a Terran unit alive in the transitionary cinematic. The problem here is the game doesn't pause for the dialog and the location is strictly within the Sunken Colony's attack range, so it's extremely easy to get disoriented and lose a unit. Even uninfested Duran was affected by Terran upgrades, so I don't think his alliance with the Zerg is a convincing enough argument against it.Īt the first Sunken Colony as the Terran, the camera gets forced to it. Maybe put them under other units if possible I see the burrowed 'lings in the cinematics pretty often. The Stroluum's gets in the way of his burrow ability and there doesn't seem to be anything else occupying there.
The 'passive' buttons on the heroes could probably be positioned up a slot. Units having more idle animations makes the place feel more alive.īeing able to skip the cinematics with Esc is a huge plus.
That needs to get thrown in a 'convenience' mod of some kind. Voice acting is good, as is expected by you at this point.
Trust me - you won't want to miss out on this! Additional chapters of this story will be produced as time goes on. Story, while simultaneously sharing a memorable experience that stands on its own merits.Īnd if that wasn't enough, the content within Inconsummate will be expanded upon well past the
Tale told within this campaign will answer important questions about the minutia of Blizzard's own Inconsummate is meant to augment StarCraft's storytelling, not replace it. In close quarters and sustains back the health by consuming its allies.Ī story with scale. Your ghost hero packs two stuns for powerful crowd control, and your defiler hero attacks viciously Inconsummate's characters don't behave like their vanilla counterparts. Will engage you with unpredictable trials, testing both your skill and adaptability. Sporting custom AI scripts and unique level designs, Inconsummate's missions Some of the highest quality graphical edits the game has ever seen decorate theīattlefields of Aiur, allowing for dynamic thematics and visual storytelling.Ī real challenge. Experience the story without having to read the lines out loud.Ĭustom terrain. Inconsummate stands apart from other StarCraft: Brood War custom campaigns. His journey to Aiur appears rooted inĪ desire to assist Raynor's Raiders in their fight against the swarm, but as with any black ops agent from a derelict government, his true colors Serving Tuzor and the Overmind, the potential for further evolution still remains.Īn ex-confederate ghost operative, not much is known about Goska's past, and less still about his present. To that of an executor or field commander, relaying its master's orders and ensuring their completion. The ferocious creature is unmatched among the agents of the swarm in both strength and psionic capacity, and performs tasks analogous Intended for the magnate to become an entirely new type of zerg, but when the Overmind's plan to invade Aiur accelerated, so too did Stroluum'sĮvolution. Stroluum, more commonly known as the magnate, is a hyper-evolved genus of zerg based on the defiler strain.
They are relentlessīy nature, but when confronted with a problem, Gorn prefers the easiest and most logical solution rather than employing unconventional tactics.ĭespite the disagreements they have with Tuzor, Gorn serves the Overmind unquestioningly, and knows that the two cerebrates simply haveĭifferent ideas on how to fulfill their master's will. The master of the Baelrog brood, Gorn is a senior cerebrate, and their forces were among the first to make landfall on Aiur. Tuzor is fiercely loyal to the Overmind, but if pushĬame to shove, it is likely that the cunning cerebrate would find a way to endure. That was directly responsible for the ease in which the swarm invaded the protoss homeworld. Possess a thorough understanding of strategy, Tuzor is known for their unorthodox tactics - the most famous of which being the magnate, a tool A young but ambitious cerebrate, Tuzor's capacity for bioengineering and hastened evolution is surpassed only by the Overmind.